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New Game Idea

 
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aly
Level 3: Escape
Level 3: Escape


Joined: 30 Jul 2005
Posts: 19
Location: Edinburgh, Scotland, UK.

PostPosted: Mon Aug 01, 2005 2:35 pm    Post subject: New Game Idea Reply with quote

How about a game somthing like Roller Coaster Tycoon, but base it more on theme parks and have some phunky features.

As there's alot of stuff which isn't on RCT which could be put into a new game and make it totally different Razz

Just an idea. Very Happy
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Das Mole
Emo


Joined: 21 May 2003
Posts: 1018
Location: Chicago

PostPosted: Mon Aug 01, 2005 4:44 pm    Post subject: Reply with quote

Actually, I think we already had an idea for the next game...I don't know if we're still using it?
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James
3run
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Joined: 19 May 2003
Posts: 3756

PostPosted: Mon Aug 01, 2005 5:44 pm    Post subject: Reply with quote

I think RollerCoaster Tycoon does the theme park thing really well, and it would take years and years of development to match just that. It would be better to explore game types/ideas which are original.

But thanks for the idea Smile
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Michaelz
Level 8: The Take-Down
Level 8: The Take-Down


Joined: 10 Jun 2003
Posts: 764
Location: UK: In the loo having a poo

PostPosted: Tue Aug 02, 2005 1:03 pm    Post subject: Reply with quote

I agree with james, games like RCT takes ages to make and what about making all those different features and drawing out all the detail. If you wanna make a game start of nice and simple.
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monkey_05_06
Level 6: The Experiment
Level 6: The Experiment


Joined: 18 Apr 2004
Posts: 155
Location: USA

PostPosted: Thu Aug 04, 2005 5:48 am    Post subject: Reply with quote

That's a good general guideline...but not always necessarily the best advice. For the general public, most people don't have the passion and determination to stick with a project if they don't get near-immediate results. I have been working on a project that has been underway for a year and has yet to release a playable demo. Or a non-playable demo for that matter. I'm currently building the dialog system, then I have to rebuild all the GUIs (which should take < month). So the project could easily be up to two years before a playable demo is released. But like I said, most people don't have that kind of passion.
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