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Garrys mod
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James
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Joined: 19 May 2003
Posts: 3756

PostPosted: Mon Jan 17, 2005 7:16 pm    Post subject: Reply with quote

Cool i didn't know there were different types of keyboard layout Wink. I remember on halflife2.net forums somewhere someone posted how to get it working on a lot of foreign keyboards.
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Pacific
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Joined: 22 Sep 2004
Posts: 715

PostPosted: Tue Jan 18, 2005 7:47 am    Post subject: Reply with quote

yeah, i wonder what an arabic keyboard looks like or something!
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James
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Joined: 19 May 2003
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PostPosted: Thu Jan 27, 2005 8:43 pm    Post subject: Reply with quote

Version 6b has been released. Here's the changelog for version 6a:

Quote:
Version 6a - 26 January 2005


* Welded objects no longer collide with each other
* Fixed cannister sound playing even after cannister was deleted
* Made physgun holding more rigid
* Added ability to rotate physgun objects with the USE key (Thanks again Adnan)
* Disabled electric boogie on combine ragdolls
* Removed more console spamming messages
* Updated Spawn menu system to accommodate more items
* Added 'Effects' to Spawn menu
* Wheels no longer collide with the object they're attached to
* Added ability to change direction of motorized wheels (USE while aiming at wheel)
* Added Thrust VGUI menu

o Ability to turn off steam
o Ability to turn off sound
o Ability to bind thrusts to keypad buttons
o Ability to turn all on/off
o Ability to remove all


* Added wheel VGUI menu

o Ability to remove all

* Added balloon VGUI menu
* Improved stability of ropes
* Added constraint crossbow VGUI menu

o Faster constraint type selection
o Ability to remove each type of constraint individually
o Added Ballsocket constraints
o Added Pulley constraints
o You can now weld objects to the landscape
o Ability to undo your last constraint (Yay!)


* Ropes now remove if either of their attachments are removed (Thanks Jay)
* Added multitool weapon with VGUI menu

o Face poser (ragdolls & NPCs) (Thanks Yahn)
o Set eye positions (ragdolls & NPCs)
o Remove gun (Aim and fire to remove almost anything)
o Ignite gun (set most things on fire)
o Paint gun

* Removed paint gun
* Thrusters now attach to specific parts of a ragdoll
* Wheels do too (Matress car! Finally!)
* You now position the flashlight rather than carry it

* Added RPG VGUI menu

o Can now shoot (multiple, guided) RPGs
o 3 fire rates
o 33 Items to fire

* Added info menu (press F1)
* Increased the power of explosions (physically)
* Reduced spawned objects spawning in walls
* Updated map (worst displacements ever?)


And 6b:

Quote:
Version 6b - 27 January 2005

* Added options for creating a server (under create server)
* Fixed spelling error in prop menu
* Added wooden beams to prop menu
* May have fixed some VGUI menu related crashes


And it has gotten really good now:



Surprised
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Michaelz
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Joined: 10 Jun 2003
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Location: UK: In the loo having a poo

PostPosted: Fri Jan 28, 2005 4:25 pm    Post subject: Reply with quote

nice im gonna download it, btw i thought u said v5 was his last version for a while
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James
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PostPosted: Fri Jan 28, 2005 4:42 pm    Post subject: Reply with quote

The guy on halflife2.net said that garry had joined a mod team so wasn't going to work on garrysmod anymore.
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Pacific
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Joined: 22 Sep 2004
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PostPosted: Fri Jan 28, 2005 9:22 pm    Post subject: Reply with quote

Cheers Cheers Cheers Garry's mods so cool Cheers Cheers Cheers do we get the new version at the same place as the old version?
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James
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PostPosted: Fri Jan 28, 2005 10:05 pm    Post subject: Reply with quote

Yeah he always updates it at his site. The mod just keeps getting bigger and better Smile
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Pacific
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PostPosted: Sat Jan 29, 2005 2:26 pm    Post subject: Reply with quote

i thought u said he want goind to work on anymore y has he brought out a new 1?
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James
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Joined: 19 May 2003
Posts: 3756

PostPosted: Sat Jan 29, 2005 2:27 pm    Post subject: Reply with quote

Michaelz wrote:
btw i thought u said v5 was his last version for a while


James wrote:
The guy on halflife2.net said that garry had joined a mod team so wasn't going to work on garrysmod anymore.

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Last edited by James on Sat Jan 29, 2005 2:31 pm; edited 1 time in total
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Pacific
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PostPosted: Sat Jan 29, 2005 2:31 pm    Post subject: Reply with quote

those quotes dont really work james Razz Wink

so is he gonna keep upgrading garrys mod then?

Cheers Cheers Cheers wow 300 posts! Cheers Cheers Cheers
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James
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Joined: 19 May 2003
Posts: 3756

PostPosted: Sat Jan 29, 2005 2:32 pm    Post subject: Reply with quote

Quote:
those quotes dont really work james icon_razz.gif icon_wink.gif


They do now. Just read the thread next time Wink

Quote:
so is he gonna keep upgrading garrys mod then?


I guess.
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PostPosted: Mon Aug 08, 2005 8:09 pm    Post subject: Reply with quote

gtdwozere wrote:
Cheers Cheers Cheers Garry's mods so cool Cheers Cheers Cheers do we get the new version at the same place as the old version?
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PostPosted: Mon Aug 08, 2005 8:10 pm    Post subject: Reply with quote

****!
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James
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Posts: 3756

PostPosted: Mon Aug 08, 2005 8:10 pm    Post subject: Reply with quote

I couldn't agree more.
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