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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Thu Jan 06, 2005 11:14 am Post subject: Half-Life 2: Co-op |
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I'm working on a mod called Half-Life 2: Co-op. It will probably fail soon for some reason, but oh well .
I released a very early version a while ago, and played Michaelz at it. So here's a changelog since that version which was straight off the Source SDK:
Pre-alpha 2 (unreleased)
- Added scoreboard showings all the players with their frags, deaths and latency
- Added team menu and teams (although there are currently no differences between the teams)
- Added console variable sv_deathmatch which decides if friendly fire is on (nearly working)
- Added voice chat capabilities
- Added chat feature
- Fixed disappearing HUD after death
- Fixed random black squares appearing at the top left of the screen.
Pre-alpha 1
- Added entity sdk_headcrab, which can be used in maps and can be spawned with the console command "npc_create sdk_headcrab". Although, the headcrab doesn't harm players yet
- Added option to import and spray tag
- Fixed multiplayer menu (although half of the options in it are obslete - such as crosshair size and colour)
- Made players right handed by default, although this can be changed with the console variable cl_righthanded.
- Fixed bug where guns would only have one bullet in un-used clip
- Fixed bug where player's view would be tipped if they got out of the jeep while it was slanted
- Fixed bug where mounted gun on the jeep would fly off the buggy when player exits
- Fixed physics tracing bug
- Weapon names now display correctly
And I'm working on a couple of official maps, getting the AI working properly and getting the scoreboard and stuff like that working.
I'll post screenshots and the current version soon. _________________
Last edited by James on Fri Jan 14, 2005 5:40 pm; edited 6 times in total |
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Steve Moderator
Joined: 02 Nov 2003 Posts: 776 Location: Belgium
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Posted: Thu Jan 06, 2005 11:17 am Post subject: |
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sounds really cool, i hope your mod will become as popular as counter-strike _________________ Moderator, Developer, Free Running newbie |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Thu Jan 06, 2005 11:19 am Post subject: |
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Lol. Sven Coop will be coming out soon for Source, and that will have real models, maps and stuff, and that will be the one everyone's playing. I'm just making this to learn _________________
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Pacific Level 8: The Take-Down
Joined: 22 Sep 2004 Posts: 715
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Posted: Thu Jan 06, 2005 11:29 am Post subject: |
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wow it sounds so good im really looking forward 2 playing it! |
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Pacific Level 8: The Take-Down
Joined: 22 Sep 2004 Posts: 715
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Posted: Fri Jan 07, 2005 9:18 am Post subject: |
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i played it with james and micheal it was really fun but really wierd u could jump and have sky battles and spawn huge towers of head crabs with u on top |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Fri Jan 07, 2005 10:05 am Post subject: |
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That was because Michael was messing about with the gravity - it's not a bug in the mod _________________
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Steve Moderator
Joined: 02 Nov 2003 Posts: 776 Location: Belgium
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Posted: Fri Jan 07, 2005 10:47 am Post subject: |
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Everyone stole my idea. I was the one that started the headcrabs towers but everyone kept shooting it so I couldn't get to the top of the map :/ _________________ Moderator, Developer, Free Running newbie |
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Michaelz Level 8: The Take-Down
Joined: 10 Jun 2003 Posts: 764 Location: UK: In the loo having a poo
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Posted: Fri Jan 07, 2005 12:08 pm Post subject: |
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the mods needs more idea etc. like missions and have friendly fire off as it is suppose to be a 'CO-OP MOD' not a deathmatch one and have enemies without u spawning them yourself.
Yeh but it was soo fun chucking grenades and blasting a line of headcrabs off and seeing them fly in the air _________________ Screw you suckers!!!! |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Fri Jan 07, 2005 1:07 pm Post subject: |
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It's probably going to be team-play because people are writing tutorials for that.
By the way - latest news is that I just got the chat feature working _________________
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Michaelz Level 8: The Take-Down
Joined: 10 Jun 2003 Posts: 764 Location: UK: In the loo having a poo
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Posted: Fri Jan 07, 2005 3:13 pm Post subject: |
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nice and u should have the name of the person on top of the guy so that we know whos who otherwise it'll be confusing. Also can u change the colour of the crosshair to somethin brighter like yellow or somethin similar because that light blue can be quite hard to see. _________________ Screw you suckers!!!! |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Fri Jan 07, 2005 3:20 pm Post subject: |
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OK I'll try to get the name thing, and I'll also try to use a different image for the crosshair. _________________
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Pacific Level 8: The Take-Down
Joined: 22 Sep 2004 Posts: 715
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Posted: Sat Jan 08, 2005 10:23 am Post subject: |
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yeah you shud turn ff off bu the thing is you cant have non spawn enemies coz after u defeat non spawned enemies there are non left so u cant do anyything else after youve killed them, as it is non continous so you cant progress to the next stage. |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Sat Jan 08, 2005 11:55 am Post subject: |
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I'm making progress with the friendly fire thing. I added in a console variable "sv_deathmatch". Once I get it to work, setting sv_deatchmatch to 1 will allow friendly fire and stuff like that, but 0 will make it co-op mode.
I also have voice chat working, and nearly have a working scoreboard. _________________
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Pacific Level 8: The Take-Down
Joined: 22 Sep 2004 Posts: 715
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Posted: Sat Jan 08, 2005 5:48 pm Post subject: |
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cool keep up the good work |
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BlackWatch Level 1: The Abduction
Joined: 09 Jan 2005 Posts: 3 Location: Northamptonshire, United Kingdom
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Posted: Sun Jan 09, 2005 12:16 pm Post subject: |
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Tbh, you should get soem new models and sounds etc,
just remmember to send me the unfinished version, james. |
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