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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Tue Jan 18, 2005 7:22 am Post subject: Counter-Strike: Source bots released |
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Counter-Strike Source has been updated with the updated CS Bot and a new map - de_tides.
Here is a description of the bots from the Steam website:
Quote: | More Realistic Human Reactions
The CS Bots now have an enhanced "attention" system that takes into account gunfire, cover, distance, motion, and posture when determining whether a bot "notices" another player. For instance, previous versions of the bots would always notice an enemy if they had a clear line of sight to them and they were in their field of view, even if that enemy was crouched and hidden half behind a crate hundreds of yards away. The CS Bots notice moving players much more often than stationary players, and the chance of noticing players in their field of view drops further the more cover the enemy is behind and the farther away they are, among other factors. This brings yet another level of strategy to the bot game, making stealth and positioning much more valuable.
The CS Bot now has two states of attentiveness: normal and "alert." If the bot has been attacked or has seen an enemy recently, it becomes "alert" which increases its chances of noticing future enemy activity, further enhancing the value of stealth tactics.
If a CS Bot is attacked by an enemy it cannot see and didn’t expect, it will "panic" in a much more humanlike manner than did earlier versions. Panicking bots look around wildly for their attacker and often retreat to cover while doing so.
Improved Tactics
The CS Bots understand the flow and timing of Counter-Strike much better. Not only can they "rush" more effectively, but they also know approximately where to expect the initial encounter with the enemy team allowing them to take up defensive positions appropriately and throw grenades at the right place and time. CS Bots are much more attentive to noises made by the enemy, as well as important events such as friendly casualties. Additionally, the bots use stealth more often, such as sneaking into a bombsite to defuse the planted bomb. They are also smarter about prioritizing enemies when confronted with several possible targets at once. Also, when low on cash, they will now save their money instead of squandering it on extra ammo and grenades.
Improved Navigation
CS Bots are more adept at navigating narrow ledges and other tricky areas. In addition, they will shoot out breakable objects such as windows before they actually reach them, which can save precious seconds when rushing the enemy.
Snipers
Bots are now aware of enemy snipers, and will warn their teammates accordingly. Also, they realize that standing still in a sniper’s line of fire is a bad idea, and will often retreat behind cover while dodging when presented with an enemy sniper. The actual aiming and sniping behavior of the bots has been made more humanlike as well.
Grenades
The CS Bots are far more proficient at grenade throwing than they have been before, and throw their grenades in more tactically intelligent places. The bots attempt to retreat from incoming HE and Flashbang grenades as well. If a bot is blinded by a Flashbang grenade, it behaves in a more believably human manner, typically retreating and sometimes firing blindly while doing so.
Other Features
In addition to the normal bot_quota system, the host can set bot_quota_mode to "fill." This changes the bot_quota into a minimum number of players required for the server. As human players join, bots will leave. For instance, in fill mode if the bot_quota is 10, the server will have 5 bots on each team. When a human player joins the CT team, a bot will leave. If 10 humans have joined, all the bots will be gone, and yet more humans can still join. Only when the number of players drops below the bot_quota threshold will bots begin to re-join the game.
Players can turn off the bot’s "auto following" behavior to prevent bots from deciding to follow players on their own.
Bots no longer fall from ledges and cliffs when in combat
Bots buy equipment and weapons more quickly (for those who prefer no freeze time)
The Counter-Strike: Source Bots were developed in conjunction with Turtle Rock Studios.
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They really are great! _________________
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Pacific Level 8: The Take-Down
Joined: 22 Sep 2004 Posts: 715
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Posted: Tue Jan 18, 2005 7:48 am Post subject: |
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Im downloading them now im really excited! |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Tue Jan 18, 2005 7:49 am Post subject: |
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They act really realisticly, and are really fun to play with! _________________
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Pacific Level 8: The Take-Down
Joined: 22 Sep 2004 Posts: 715
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Posted: Tue Jan 18, 2005 7:52 am Post subject: |
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and so it could be 1 normal person versus loads of bots? |
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darkmonkey Level 7: Broken Free
Joined: 14 Dec 2004 Posts: 367 Location: London, UK
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Posted: Tue Jan 18, 2005 8:00 am Post subject: |
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Why is everyone online now?
*downloads*
Can't wait _________________ aiii |
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Pacific Level 8: The Take-Down
Joined: 22 Sep 2004 Posts: 715
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Posted: Tue Jan 18, 2005 9:42 am Post subject: |
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The bots are so good they are so realistic! |
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darkmonkey Level 7: Broken Free
Joined: 14 Dec 2004 Posts: 367 Location: London, UK
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Posted: Tue Jan 18, 2005 2:16 pm Post subject: |
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Their American accent is poor. "Where is he?" -- "Found 'im!" _________________ aiii |
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Pacific Level 8: The Take-Down
Joined: 22 Sep 2004 Posts: 715
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Posted: Wed Jan 19, 2005 5:54 pm Post subject: |
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what??? mine dont have voices!!! |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Wed Jan 19, 2005 6:00 pm Post subject: |
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When you set up the game in CPU Player Options turn chat mode to Normal _________________
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Michaelz Level 8: The Take-Down
Joined: 10 Jun 2003 Posts: 764 Location: UK: In the loo having a poo
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Posted: Wed Jan 19, 2005 8:56 pm Post subject: |
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The bots can be quite clever but sometimes they R SOOO STUPID!
They dont really react to water, they sometimes get stuck in places like inside a big metal crate and they dont camp, pst how can they not CAMP! also in officemini they try to push the cabinets over lol that made me laugh soo much. btw james u need to fix the shipdocks map cos once there was a bot in a metal crate and its arm was sticking out through it and i could shoot him from the outside, that was funny as well. _________________ Screw you suckers!!!! |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Thu Jan 20, 2005 7:03 am Post subject: |
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They do camp, they just analyse a map and see if there are any good spots. And I don't think they were programmed for water because there is no deep water in the official maps. And someone's arms can go through any thin wall - that's just how they programmed it. _________________
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darkmonkey Level 7: Broken Free
Joined: 14 Dec 2004 Posts: 367 Location: London, UK
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Posted: Thu Jan 20, 2005 10:46 am Post subject: |
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I was playing with some on Italy, and they camped around the hostages and the rescue point. It's annoying. _________________ aiii |
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Pacific Level 8: The Take-Down
Joined: 22 Sep 2004 Posts: 715
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Posted: Thu Jan 20, 2005 7:03 pm Post subject: |
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Michaelz wrote: | The bots can be quite clever but sometimes they R SOOO STUPID!
They dont really react to water, they sometimes get stuck in places like inside a big metal crate and they dont camp, pst how can they not CAMP! also in officemini they try to push the cabinets over |
yeah they tried to push the cabinets over 4 ages so i grenaded them all!!!! and they do camp michael so dont talk rubbish they sit behind things and wait in corners and if u are playing a bomb mision its really funny coz if the bomb is dropped somewhere they guard it by camping right next to it in really obvios places where you can see them and pick them off, and i agree they get stuck in those large crates on the dockyard level but not 2 often and they definately cant master water and its funny when they have a gun that wont fire under water as they just sit there as u shoot them or they drown! |
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