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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Mon Jan 17, 2005 7:16 pm Post subject: |
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Cool i didn't know there were different types of keyboard layout . I remember on halflife2.net forums somewhere someone posted how to get it working on a lot of foreign keyboards. _________________
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Pacific Level 8: The Take-Down
Joined: 22 Sep 2004 Posts: 715
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Posted: Tue Jan 18, 2005 7:47 am Post subject: |
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yeah, i wonder what an arabic keyboard looks like or something! |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Thu Jan 27, 2005 8:43 pm Post subject: |
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Version 6b has been released. Here's the changelog for version 6a:
Quote: | Version 6a - 26 January 2005
* Welded objects no longer collide with each other
* Fixed cannister sound playing even after cannister was deleted
* Made physgun holding more rigid
* Added ability to rotate physgun objects with the USE key (Thanks again Adnan)
* Disabled electric boogie on combine ragdolls
* Removed more console spamming messages
* Updated Spawn menu system to accommodate more items
* Added 'Effects' to Spawn menu
* Wheels no longer collide with the object they're attached to
* Added ability to change direction of motorized wheels (USE while aiming at wheel)
* Added Thrust VGUI menu
o Ability to turn off steam
o Ability to turn off sound
o Ability to bind thrusts to keypad buttons
o Ability to turn all on/off
o Ability to remove all
* Added wheel VGUI menu
o Ability to remove all
* Added balloon VGUI menu
* Improved stability of ropes
* Added constraint crossbow VGUI menu
o Faster constraint type selection
o Ability to remove each type of constraint individually
o Added Ballsocket constraints
o Added Pulley constraints
o You can now weld objects to the landscape
o Ability to undo your last constraint (Yay!)
* Ropes now remove if either of their attachments are removed (Thanks Jay)
* Added multitool weapon with VGUI menu
o Face poser (ragdolls & NPCs) (Thanks Yahn)
o Set eye positions (ragdolls & NPCs)
o Remove gun (Aim and fire to remove almost anything)
o Ignite gun (set most things on fire)
o Paint gun
* Removed paint gun
* Thrusters now attach to specific parts of a ragdoll
* Wheels do too (Matress car! Finally!)
* You now position the flashlight rather than carry it
* Added RPG VGUI menu
o Can now shoot (multiple, guided) RPGs
o 3 fire rates
o 33 Items to fire
* Added info menu (press F1)
* Increased the power of explosions (physically)
* Reduced spawned objects spawning in walls
* Updated map (worst displacements ever?) |
And 6b:
Quote: | Version 6b - 27 January 2005
* Added options for creating a server (under create server)
* Fixed spelling error in prop menu
* Added wooden beams to prop menu
* May have fixed some VGUI menu related crashes |
And it has gotten really good now:
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Michaelz Level 8: The Take-Down
Joined: 10 Jun 2003 Posts: 764 Location: UK: In the loo having a poo
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Posted: Fri Jan 28, 2005 4:25 pm Post subject: |
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nice im gonna download it, btw i thought u said v5 was his last version for a while _________________ Screw you suckers!!!! |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Fri Jan 28, 2005 4:42 pm Post subject: |
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The guy on halflife2.net said that garry had joined a mod team so wasn't going to work on garrysmod anymore. _________________
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Pacific Level 8: The Take-Down
Joined: 22 Sep 2004 Posts: 715
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Posted: Fri Jan 28, 2005 9:22 pm Post subject: |
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Garry's mods so cool do we get the new version at the same place as the old version? |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Fri Jan 28, 2005 10:05 pm Post subject: |
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Yeah he always updates it at his site. The mod just keeps getting bigger and better _________________
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Pacific Level 8: The Take-Down
Joined: 22 Sep 2004 Posts: 715
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Posted: Sat Jan 29, 2005 2:26 pm Post subject: |
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i thought u said he want goind to work on anymore y has he brought out a new 1? |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Sat Jan 29, 2005 2:27 pm Post subject: |
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Michaelz wrote: | btw i thought u said v5 was his last version for a while |
James wrote: | The guy on halflife2.net said that garry had joined a mod team so wasn't going to work on garrysmod anymore. |
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Last edited by James on Sat Jan 29, 2005 2:31 pm; edited 1 time in total |
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Pacific Level 8: The Take-Down
Joined: 22 Sep 2004 Posts: 715
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Posted: Sat Jan 29, 2005 2:31 pm Post subject: |
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those quotes dont really work james
so is he gonna keep upgrading garrys mod then?
wow 300 posts! |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Sat Jan 29, 2005 2:32 pm Post subject: |
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Quote: | those quotes dont really work james icon_razz.gif icon_wink.gif |
They do now. Just read the thread next time
Quote: | so is he gonna keep upgrading garrys mod then? |
I guess. _________________
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Guest
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Posted: Mon Aug 08, 2005 8:09 pm Post subject: |
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gtdwozere wrote: | Garry's mods so cool do we get the new version at the same place as the old version? |
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Guest
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Posted: Mon Aug 08, 2005 8:10 pm Post subject: |
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****! |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Mon Aug 08, 2005 8:10 pm Post subject: |
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I couldn't agree more. _________________
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