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darkmonkey Level 7: Broken Free
Joined: 14 Dec 2004 Posts: 367 Location: London, UK
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Posted: Sat Feb 19, 2005 12:27 pm Post subject: |
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Pleebo, you are thinking it will be too big for an fy map, which it will be. DE maps have to be big, otherwise the T's have no chance of planting the bombs (unless matt is on their team ). _________________ aiii |
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mattbt Level 4: The Chase
Joined: 19 Sep 2003 Posts: 43
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Posted: Sat Feb 19, 2005 3:22 pm Post subject: |
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thx dm
i like james' idea i think we could have one of the boats as the bomb site cos lets face it blowing up a boat would be fun _________________
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Pacific Level 8: The Take-Down
Joined: 22 Sep 2004 Posts: 715
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Posted: Sun Feb 20, 2005 10:42 am Post subject: |
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lol, yeah but it wuld also been pure fun having hossies, you could drown them!!!!!!! |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Sun Feb 20, 2005 10:43 am Post subject: |
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People prefer de_ maps though. Because hostage maps can just be annoying when the hostages get stuck. _________________
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Michaelz Level 8: The Take-Down
Joined: 10 Jun 2003 Posts: 764 Location: UK: In the loo having a poo
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Posted: Sun Feb 20, 2005 10:48 am Post subject: |
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can I jus ask, (because im thinking of making a hostagage map) if u fell down a cliff and died will the hostage follow u and die/survive? _________________ Screw you suckers!!!! |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Sun Feb 20, 2005 10:48 am Post subject: |
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i don't think they get injured from falling _________________
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Michaelz Level 8: The Take-Down
Joined: 10 Jun 2003 Posts: 764 Location: UK: In the loo having a poo
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Posted: Sun Feb 20, 2005 7:40 pm Post subject: |
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aww..that sux _________________ Screw you suckers!!!! |
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darkmonkey Level 7: Broken Free
Joined: 14 Dec 2004 Posts: 367 Location: London, UK
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Posted: Sun Feb 20, 2005 8:55 pm Post subject: |
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I don't think they will follow you, either _________________ aiii |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Sun Feb 20, 2005 9:12 pm Post subject: |
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They're lame they get stuck behind stuff and then start floating up into the air trying to get past it. _________________
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thamkeng Level 6: The Experiment
Joined: 03 Oct 2004 Posts: 128
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Posted: Mon Feb 21, 2005 6:41 pm Post subject: |
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Yeh, and in the middle of a firefight they just stand there looking hopeless! I wish you could give em a pistol or something, if you had one, and sometimes they would be good with it and sometimes they would be crap. It'd be so fun to turn round and watch a hostage blow a T's head off! _________________ The post above is not, and i repeat NOT necceserily the thoughts or beliefs of the person who posted it.
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darkmonkey Level 7: Broken Free
Joined: 14 Dec 2004 Posts: 367 Location: London, UK
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Posted: Mon Feb 21, 2005 6:57 pm Post subject: |
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Hehe, funny, but it would kind of ruin the point of it being hard to get hostages. _________________ aiii |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Mon Feb 21, 2005 7:26 pm Post subject: |
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It's hard. I added the elevator, but to do so I had to cut a whole in the sea and the sand below it, which was wierd . Also doing all the hills in the background well is hard. _________________
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darkmonkey Level 7: Broken Free
Joined: 14 Dec 2004 Posts: 367 Location: London, UK
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Posted: Mon Feb 21, 2005 7:56 pm Post subject: |
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Meh. Can't you decompile aim_advance and use that ? _________________ aiii |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Mon Feb 21, 2005 8:16 pm Post subject: |
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That has the wrong kind of hills
(+ There are no decompilers) _________________
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darkmonkey Level 7: Broken Free
Joined: 14 Dec 2004 Posts: 367 Location: London, UK
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Posted: Mon Feb 21, 2005 8:36 pm Post subject: |
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Meh, kk. Just make some yourself then _________________ aiii |
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