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3D
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Should James learn a programming language that supports 3D?
Yes
71%
 71%  [ 15 ]
Maybe
23%
 23%  [ 5 ]
Nope
4%
 4%  [ 1 ]
Total Votes : 21

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thamkeng
Level 6: The Experiment
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Joined: 03 Oct 2004
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PostPosted: Mon Jan 31, 2005 10:27 pm    Post subject: Reply with quote

darkmonkey has a point..... not really a lot of point in rushing into a 3D game if the 2D one isn't done first Smile Then again, 3D would look great Cheers
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darkmonkey
Level 7: Broken Free
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Joined: 14 Dec 2004
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Location: London, UK

PostPosted: Tue Feb 01, 2005 1:42 pm    Post subject: Reply with quote

Of course 3D would look great, if it is done "greatly". You (anyone) can really screw up 3D easily, and unless you have a sufficient knowledge of programming and 3D art, you shouldn't attempt it. Also, DOTA #1 is showing people what the game play will be like, and I think that if you went straight to 3D, the gameplay would decrease in goodness, as you would be concentrating on the 3D'ness. If there was a sequel to DOTA, or even a completely new game/concept, then 3D would be cool Smile
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James
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Joined: 19 May 2003
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PostPosted: Tue Feb 01, 2005 5:54 pm    Post subject: Reply with quote

I found a game programming language which works with 3D characters on 2D backgrounds and is made for adventure games Very Happy
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Das Mole
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Joined: 21 May 2003
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Location: Chicago

PostPosted: Tue Feb 01, 2005 6:49 pm    Post subject: Reply with quote

Just a question- What language is the game being programmed in? C++? B/C I'm taking a programming class now (did I tell you guys?) and I'm supposed to be learning C++, which I should know pretty well by the end of March, since that's the end of first quarter. Second quarter I learn Java, although I have to say I really have no idea what I'm doing, and we just started, lol. All I know is "cout", I don't even know what the purpose of that iostream thing is...???
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James
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PostPosted: Tue Feb 01, 2005 6:56 pm    Post subject: Reply with quote

It's being programmed in a simplified C language for adventure games. If you get a basic understanding of how that programming language works, you should be able to get the hang of this one Smile
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Das Mole
Emo


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PostPosted: Wed Feb 02, 2005 1:43 pm    Post subject: Reply with quote

OK, cool Smile
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darkmonkey
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PostPosted: Wed Feb 02, 2005 2:13 pm    Post subject: Reply with quote

James wrote:
It's being programmed in a simplified C language for adventure games.


Is it "drag and drop" with some unnecessary coding required?
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aiii
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James
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PostPosted: Wed Feb 02, 2005 8:22 pm    Post subject: Reply with quote

No, it's all script based, but the coding is simplified
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darkmonkey
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PostPosted: Wed Feb 02, 2005 10:00 pm    Post subject: Reply with quote

Sounds like VB Razz
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aiii
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James
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PostPosted: Thu Feb 03, 2005 7:10 am    Post subject: Reply with quote

No because VB is visual - this is script based Razz. And, you have to do some harder things if you want to do it properly, like writing code for new features to the adventure game (e.g. I wrong one for a main menu, and one for cross-fading music).
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darkmonkey
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PostPosted: Thu Feb 03, 2005 6:00 pm    Post subject: Reply with quote

*write, not wrong Wink

Ok, ok. It sounds like the scripting bit of VB...the "Basic" bit of "Visual Basic".
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gmpiglet
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Joined: 22 Feb 2005
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PostPosted: Tue Feb 22, 2005 8:45 pm    Post subject: Reply with quote

I wouldn't use directx straight off, use a higher level graphics engine in order to learn the way 3d games are made, as 3d logic and ai is enough to learn on its own. Once you have mastered a 3d graphics engine, use directx, after that, you will probably pwn all.
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