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Progress?
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Das Mole
Emo


Joined: 21 May 2003
Posts: 1018
Location: Chicago

PostPosted: Sun Jan 16, 2005 4:20 pm    Post subject: Progress? Reply with quote

OK, I know I haven't asked this in a while...

But do you think you could give like a progress chart or whatever? I was looking at the site and went to the progress section and it's been the same since like June. And do you know when we may be able to try out like a test-beta-alpha-gamma-demo-release-ish thing?

Just wondering...Smile
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James
3run
3run


Joined: 19 May 2003
Posts: 3756

PostPosted: Mon Jan 17, 2005 8:16 am    Post subject: Reply with quote

Art: 15% (15%) - The switching of artists has slowed this down, and forced things to be redone
Puzzles: 100% (100%) - You've still finished all the puzzles.
Programming: 48% (42%) - I can't make much progress on the game without art.
Dialogue: 16% (13%) - The dialogue has been developing gradually
[strike:57fa9c0ff7]Voice acting: 3% (0%) - Voice actors have been chosen for some people[/strike:57fa9c0ff7]
3D Modelling: 60% (42%) - Good progress on the 3D modelling
Music: 100% (80%) - Belphegor might be redoing some of the music, but if not we have all the songs required from him.
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Pacific
Level 8: The Take-Down
Level 8: The Take-Down


Joined: 22 Sep 2004
Posts: 715

PostPosted: Mon Jan 17, 2005 2:06 pm    Post subject: Reply with quote

cool, yay i want to play it NOW!
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James
3run
3run


Joined: 19 May 2003
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PostPosted: Wed Jan 19, 2005 8:13 am    Post subject: Reply with quote

OK to help with the progress I'll go through and code all of Das Mole's puzzles, with placeholder backgroudns and object sprites. Then when the art comes it's just a matter of updating screen regions and positions etc.
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Das Mole
Emo


Joined: 21 May 2003
Posts: 1018
Location: Chicago

PostPosted: Wed Jan 26, 2005 2:31 pm    Post subject: Reply with quote

Cool. Thanks Smile
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V1rus
Level 7: Broken Free
Level 7: Broken Free


Joined: 30 Mar 2004
Posts: 474
Location: Belgium

PostPosted: Wed Jan 26, 2005 7:08 pm    Post subject: Reply with quote

Whooooooooooo :d That's great how long do you think it will take until the game is finshed?
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Pacific
Level 8: The Take-Down
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Joined: 22 Sep 2004
Posts: 715

PostPosted: Wed Jan 26, 2005 9:35 pm    Post subject: Reply with quote

and a demo is released?
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V1rus
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PostPosted: Sun Jan 30, 2005 7:07 pm    Post subject: Reply with quote

Lol a demo :p let's give a demo movie? :p
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James
3run
3run


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PostPosted: Sun Jan 30, 2005 7:19 pm    Post subject: Reply with quote

Movies of adventure games don't tend to be exciting. Unelss i could apply a load of cool effects.... which i can't Razz
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V1rus
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PostPosted: Sun Jan 30, 2005 7:22 pm    Post subject: Reply with quote

www.google.com how does James learn to do cool effects :p
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James
3run
3run


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PostPosted: Sun Jan 30, 2005 7:24 pm    Post subject: Reply with quote

It would be alright if i could do cool effects like in the movie trailers or real game trailers, but the only tools i have are Windows Movie Maker (rubbish), and Adobe Premiere (good), but i don't know how to use it properly.
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V1rus
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PostPosted: Sun Jan 30, 2005 7:27 pm    Post subject: Reply with quote

www.google.com :p I could ask my uncle to teach me :d he's really good in that kind of stuff
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James
3run
3run


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PostPosted: Sun Jan 30, 2005 7:28 pm    Post subject: Reply with quote

When we have a character artist and some cutscenes done i might make a trailer Razz
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V1rus
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PostPosted: Sun Jan 30, 2005 7:30 pm    Post subject: Reply with quote

That would be so cool Very Happy i'll disturbed it in Belgium :p (j/k)
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monkey_05_06
Level 6: The Experiment
Level 6: The Experiment


Joined: 18 Apr 2004
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PostPosted: Sat Apr 16, 2005 4:38 am    Post subject: Reply with quote

So voice acting has officially been terminated?
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