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Silverx Level 6: The Experiment
Joined: 12 Nov 2003 Posts: 186
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Posted: Tue Oct 05, 2004 7:02 pm Post subject: Go freeware. |
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Think about it, freeware, people are gonna be more interested in the game, therefore creating a bigger fanbase and therefore a bigger reputation.
Now, think about making people pay for the game. People are going to be turned off by the price and the fact that it's an unknown developer and you keep the small fanbase and small reputation. Little to no profit.
BUT go freeware, then give extra features to those who pay. e.g. extra levels, "expansions." Large fanbase, small fee, larger profit.
You know it makes sense. _________________
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Tue Oct 05, 2004 7:06 pm Post subject: |
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extra levels don't really work for an adventure game.. unless you mean like a demo, where they get 1 level for free, then pay for the full game, which is what we were planning .
No really, there are some people who would buy it for £5 or £10, and then after a while it may go freeware... _________________
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Silverx Level 6: The Experiment
Joined: 12 Nov 2003 Posts: 186
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Posted: Tue Oct 05, 2004 7:10 pm Post subject: |
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Kinda what you said in your first sentence would work too I guess. But look at this:
xgenstudios
14000 users on their boards
They make free games then sell CDs with extra features. Do the math (yes I know all 14000 won't buy the CDs). _________________
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thamkeng Level 6: The Experiment
Joined: 03 Oct 2004 Posts: 128
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Posted: Tue Oct 05, 2004 9:05 pm Post subject: |
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I don't know what to think, but you will probably get more advertising intrest if it is free, therefore more people playing it... _________________ The post above is not, and i repeat NOT necceserily the thoughts or beliefs of the person who posted it.
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Wed Oct 06, 2004 6:01 am Post subject: |
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Well, you can have a lot of people playing the demo (it can be a pretty long demo), and then the full version costs £10 _________________
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Silverx Level 6: The Experiment
Joined: 12 Nov 2003 Posts: 186
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Posted: Wed Oct 06, 2004 9:34 am Post subject: |
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People are more interested in freeware than a free demo. _________________
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Kakashi-Sensei Level 5: Capture
Joined: 09 Oct 2004 Posts: 54 Location: England
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Posted: Sat Oct 09, 2004 3:14 pm Post subject: |
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I agree with the free demo and the £10 full version. Makes sense to me, Also i think if it was sold in shops and online it will get a bigger fanbase. As i think the game being in shops will gain more people buying it than just online. Making it freeware and having an extras cd etc would be fun but im sure less people would buy it due to them having a free game. _________________
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Sat Oct 09, 2004 3:56 pm Post subject: |
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That's true. How are we going to get advertising if we have no money to pay for it? But if the game is in shops, people will see it, and if it sells we can pay to advertise. _________________
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Silverx Level 6: The Experiment
Joined: 12 Nov 2003 Posts: 186
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Posted: Sat Oct 09, 2004 6:22 pm Post subject: |
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Advertising? For what exactly?
Online freebies "sell" themselves. Then, when you have a large fanbase you sell extra CDs or something.
Distribution, packaging, etc costs money too and if you don't break even with your sales you're worse off than before. _________________
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Michaelz Level 8: The Take-Down
Joined: 10 Jun 2003 Posts: 764 Location: UK: In the loo having a poo
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Posted: Sat Oct 09, 2004 8:19 pm Post subject: |
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geez man will you 2 quit argument (btw i meant siverx and james)
_________________ Screw you suckers!!!! |
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James 3run
Joined: 19 May 2003 Posts: 3756
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Posted: Sun Oct 10, 2004 6:27 am Post subject: |
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No, we are trying to discuss the future of the game... _________________
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Silverx Level 6: The Experiment
Joined: 12 Nov 2003 Posts: 186
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Posted: Mon Oct 11, 2004 1:04 pm Post subject: |
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Constructive "debate." :p _________________
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