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James
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Joined: 19 May 2003
Posts: 3756

PostPosted: Thu Mar 03, 2005 8:57 pm    Post subject: Steam Updates Reply with quote

This is the thread where all steam updates will be posted. If you're going to post them, post them in the correct format, and include pictures if there are any.

Quote:
15/01/05

Friday, January 14th 2005

We have one more significant release planned for the month of January, which will be focused on Counter-Strike: Source.


First, we're going to release the Counter-Strike: Source version of the CS Bot. This will be an improved version of the Condition Zero bot, and will be available for all owners of Counter-Strike: Source. Right now we're planning this for sometime early the week of the 17th. Also included is a remade version of the Condition Zero map, de_tides, rebuilt by Turtlerock Studios.


Going into February, there will be a release of a new Counter-Strike: Source map by Valve level designer Dave Riller. It's a smaller hostage rescue map with the focus on close quarters fighting. This map is still being play tested, and we're looking forward to seeing what the community thinks of it.


There are a number of other things we're working on at Valve right now that we aren't quite ready to talk about, but our resolution for the new year is to keep the community more informed about what's ahead. To that end, there will be a weekly Steam message (like this one) to give people and idea of what we're working on.


Quote:
04/02/2005

Over the next month or so there will be a couple of interesting releases via Steam, in addition to the upcoming Counter-Strike map cs_compound.

First, we'll be releasing an update to Half-Life 2: Deathmatch that will include the Slam, Stunstick, and the Crowbar. We're not ready to release the contest winning maps just yet, but we will be releasing a new map we've built at Valve to tide people over while we sort out the contest winners. There will also be a release to Counter-Strike: Source around the same time that will address a few minor issues.

One feature that we'll be adding to the Source engine in the coming months is high dynamic range lighting. To showcase this we've taken a part of the Highway 17 chapter of Half-Life 2 and worked it into a single level that incorporates HDR along with some new gameplay. We're calling this short level "The Lost Coast," and it will be made available free of charge to Half-Life 2 customers that meet a specific set of high end hardware requirements. We'll be publishing those requirements soon.


Quote:
12/02/05

In advance of the Counter-Strike: Source update we've mentioned here recently, we'll be releasing an update for Half-Life 2: Deathmatch. This update will include two new weapons (the StunStick and the Slam) as well as a return of the trusty crowbar. We've decided to also include a new map called "Steam Lab."

Here are a few images:



Right around the same time, we'll be releasing the source code to Half-Life 2: Deathmatch in the SDK.

This release will happen some time next week. Right now, we're shooting for Thursday the 17th.

And just a quick note for those of you who have been asking -- yes, VAC 2 is coming.


Quote:
24/02/05

We're still on track for releasing an update to Counter-Strike: Source tomorrow.

While we've been talking for a number of weeks about the new hostage rescue map we've been working on (cs_compound), Turtle Rock Studios has also been working on getting de_train converted over to Counter-Strike: Source. Along with cs_compound, we'll be including the new version of de_train in tomorrow's release.

Along with the two new maps, there are a number of fixes to the bots in Counter-Strike, an enhancement to the radar to display your current location in the map, and a fix for Half-Life 2: Deathmatch where players are disguising themselves as headcrabs, filing cabinets, and other invalid models.

Here's a preview of de_train:




Quote:
02/03/05

Wednesday, March 2 2005

We've chosen the three winners from the Half-Life 2: Deathmatch map competition. It was tough going through and picking the winners given the quality of maps that the community built, but we feel these three represent the best of the group. The winning maps will be released sometime in March for everyone to play.

We've also been watching what the MOD community is producing lately, and there are some very promising projects underway. Recently, we had the team from Dystopia up to Valve for a few days to get their feedback on the SDK and and help them with any technical issues they might be having. Head over to their website to check out their work in progress.

In news much closer to home, we've been challenged to a game of Half-Life 2: Capture the Flag by the team that created this mod. We noticed on their website that they want to "beat up on Valve" in a match that starts today at 6:00 pm PST. While our relationship with the MOD community usually involves us providing tools and support, we're more than happy to give them a beating in their own game.

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James
3run
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Joined: 19 May 2003
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PostPosted: Fri Mar 11, 2005 7:10 am    Post subject: Reply with quote

Quote:
10/03/05

Yesterday, a minor update was released for Counter-Strike: Source, the Source engine, and the Source Software Developer's Kit. Launching (or restarting) Steam will automatically get the updates.



Also this week, many of us at Valve are attending the Game Developer's Conference in San Francisco. It's always nice to be able to compare notes with people in the industry, but this year we've been very honored to receive several of the Game Developer's Choice Awards for Half-Life 2. These awards are especially meaningful to us, so we're feeling very grateful.



We hope everyone playing Counter-Strike: Source is enjoying the new maps cs_compound and de_train. Coming soon, there will be another new map for CS:S called "de_port". As a teaser, here's a sketch of the layout:


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James
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PostPosted: Sat Mar 19, 2005 8:21 am    Post subject: Reply with quote

Quote:
18/03/05

This week we're proud to announce the winners of the Half-Life 2: Deathmatch mapping contest. We were blown away by the quality of the levels that were entered; we think the community will be as well when the winning maps are released on Steam


Contest Winner
dm_underpass by Scott M Jordan, USA


First Runner-Up
dm_resistance by Jonathan Linker, Germany


Second Runner-Up
dm_powerhouse by Michael Schulz, Germany


Honorable Mention
dm_avalon by Michael Visser, Netherlands

One reason to have a contest like this is to highlight the quality of work that the community is capable of producing. Over the next few weeks it will be just as exciting to see the community playing full games that MOD developers are currently working on.

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Pacific
Level 8: The Take-Down
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Joined: 22 Sep 2004
Posts: 715

PostPosted: Sat Mar 26, 2005 8:46 am    Post subject: Reply with quote

Friday, March 25 2005

Next week we'll begin beta testing the new Valve Anti-Cheat system. For people playing multiplayer games, there will not be any visible difference while we're conducting the beta, but we will be logging cheating violations into our database to make sure it's ready for general release. This will be the last public notice before the system is released and active for everyone.

If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. When a cheat infraction is detected, the offender will be permanently banned from playing on secure servers.

In lighter news, work is progressing on Lost Coast, that is the level we've built to showcase a new piece of rendering technology coming to Source called High Dynamic Range lighting, first mentioned here. Valve's Doug Lombardi will be showing the level on G4 TV next Wednesday, March 30th. More information on the broadcast is available here.
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James
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PostPosted: Thu Apr 07, 2005 11:28 am    Post subject: Reply with quote

Quote:
07/04/05

Valve have released an update for CS: Source and the Source Engine via Steam today. The full changelog is as follows:



Counter-Strike: Source

* Enabled support for SourceTV
* Fixed a rare bug that caused some bullet impacts to be counted twice
* Improved map overview support
* The message of the day file is now required to be in the main game directory
* Fixed an issue with player names being out of sync with the server
* Fixed "purple checkerboard" problem for Message of the Day scrollbars
* Fixed some localization issues related to player chat
* Death notices are no longer displayed while blind
* Death notices retain the correct team color even if the player quickly changes teams
* Bots immediately change their names to match the bot_prefix when it changes
* Bots join dedicated servers immediately if the bot_quota is nonzero
* Fixed bug where bots would repeatedly fail to join with an invalid Steam ID
* Added mp_logdetail at the request of server administrators


Source Engine

* Player sprays now persist through round restarts. The number of rounds a spray survives is determined by r_spray_lifetime
* Fixed a bug causing the first message from a plug-in message to be colored incorrectly
* Consistency checking is now skipped during demo playback
* Added sv_visiblemaxplayers
* Fixed timing precision error causing slower framerates on servers running continuously for more than a few days


As per usual, to receive the update, simply restart your Steam client.

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James
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PostPosted: Sat Apr 16, 2005 10:24 am    Post subject: Reply with quote

Quote:
15/04/05

We hope everyone is enjoying the Half-Life 2: Deathmatch contest winning maps that were released earlier this week.

The next big Counter-Strike release is set to include two maps. The first map will be de_port, previously mentioned here. This map is set in a resupply port for outgoing ships. The gameplay is designed for a balanced layout employing a mix of long sightlines with cover and close quarters fighting environments. The second map will be a completely redone de_inferno, a historical favorite at CS tournaments and competions. We'll be releasing some screenshots or other media from both of these maps in the next week or two.

We also promised a sneak peek into work on Half-Life 2: Aftermath. Here is a shot from that, the continuation of Gordon Freeman’s adventures that we'll be releasing as an episode later this summer.



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