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Half-Life 2: Co-op
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James
3run
3run


Joined: 19 May 2003
Posts: 3756

PostPosted: Sun Jan 09, 2005 1:57 pm    Post subject: Reply with quote

BlackWatch wrote:
Tbh, you should get soem new models and sounds etc,
just remmember to send me the unfinished version, james.


Will do. I'll look forward to seeing your map for the mod Wink Smile
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Pacific
Level 8: The Take-Down
Level 8: The Take-Down


Joined: 22 Sep 2004
Posts: 715

PostPosted: Mon Jan 10, 2005 9:28 am    Post subject: Reply with quote

yeah im really looking forward to playing it when its finished Exclamation

btw, Hey blackwatch i think ive played with u on the AX clan server my user name is Pleebo, your really good!
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James
3run
3run


Joined: 19 May 2003
Posts: 3756

PostPosted: Thu Jan 13, 2005 9:17 pm    Post subject: Reply with quote

Quick update - I got teams working where you can call up teh menu and choose and team, and it lets you join it, but there are currently no differences between the teams, so yeah Razz

I also got the scoreboard working properly - so now it shows all the palyers with their score, deaths and latency Very Happy
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Pacific
Level 8: The Take-Down
Level 8: The Take-Down


Joined: 22 Sep 2004
Posts: 715

PostPosted: Sat Jan 15, 2005 9:10 am    Post subject: Reply with quote

have you go tthe enemy thing sorted out so they attack?
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James
3run
3run


Joined: 19 May 2003
Posts: 3756

PostPosted: Sat Jan 15, 2005 9:14 am    Post subject: Reply with quote

Not yet - it's hard because the multiplayer code for the player is different from the single player code, so the enemies don't know who to attack.
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Pacific
Level 8: The Take-Down
Level 8: The Take-Down


Joined: 22 Sep 2004
Posts: 715

PostPosted: Sat Jan 15, 2005 9:15 am    Post subject: Reply with quote

yeah it still pretty cool them not attcking coz they just follow u around which is quite funny and u can build huge towers out of them Cheers
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